Crowdfunding Corner – February 6

For this, the 2nd installment of the newly titled, Crowdfunding Spotlight, we are going to cover a reprint, an expansion, two other interesting board games, and a video game.  Do you have some money burning a hole in your pocket?  Then keep reading and just try to resist!

First up is a campaign bringing back a title that has been on my wish list for years.  Endeavor: Age of Sail is a Euro-strategy game by designers Carl de Visser and Jarratt Gray originally released in 2009.  It has been out of print and difficult to come by for some time now.  The game features some unique mechanisms and a somewhat controversial but real look at the economic implications of slavery.  The new edition features some updated game play, artwork, components, and a new game play feature, Exploits.  These Exploits change the game when they are unlocked during play and are based on historic events that relate to specific regions.  The campaign has already reached its funding goal and has unlocked some really nice stretch goals.  Check it out here.

Second, we have an expansion, nay expansions, to the popular game, Xia: Legends of a Drift System.  The campaign for Xia: Embers of a Forsaken Star and Xia: Missions and Powers has completely obliterated its $55,000 funding goal by over $200,000!  The award-winning base game is an open world, sandbox style space faring game.  It allows players to be pirates, traders, explorers, etc. Embers of a Forsaken Star offers new ships, sector tiles, events, missions, a solo variant, cleaned up game play and much more.  The Missions and Powers expansion offers, you guessed it, missions and powers.  The campaign allows you to pledge for each expansion separately, together, as well as for the base game and a bonus ship.  With 7 pledge levels to choose from you can get the exact Xia game you want.  Go over to Kickstarter and check out Xia: Embers of a Forsaken Star and Xia: Missions and Powers.

Next we have a game that caught my attention because of the artwork.  Herbalism is a deduction game where players are trying to figure out which combination of herbs will cure a pandemic.  The deduction is done through action selection revealing information that other players have in the form of cards (herbs).  Herbalism, designed by Eros Lin and Liu Xaio, is a quick, filler game.  It boasts the beautiful artwork of Stephen Tsai.  The campaign allows backers to get Herbalism or it and three more games being brought to the US by publisher, Deep Water Games.  Those games are Shadows in Kyoto, Crows Overkill, and Hanzi.

Do you like science?  How about film noir?  Next on the list is the interesting video game, Genesis Noir.  This game is a mashup of those two things with a healthy dose of the surreal.  It features a stark, black and white, line drawn look that really complements the setting and draws you into the theme (no pun intended).  The game play looks to be a combination of adventure, exploration, and puzzle solving which is right up my alley.  Genesis Noir is developed by two-man design studio Feral Cat Den.  Based out of New York City, the team of Evan Anthony and Jeremy Abel are over half way to their goal of funding this game.  There are only 9 days left in the campaign so go check it out and help them reach that goal!

Last, but certainly not least, is the board game by designer Attila Szogyi, Prehistory.  Prehistory is another Euro-strategy board game, but it features a unique action selection mechanism.  During the spring phase of each round players use resources to take actions and must pay an additional resource to the elders of the tribe.  Then during the summer players draft a group of the previously paid resources to do a second round of actions.  Then during autumn any remaining resources may be spent to do a different set of actions.  As you can see, this mechanic requires lots of planning and strategy.  Seems super interesting and like a puzzle worth exploring.  The game also features some area control and set collection.  As of the time of writing this article the campaign was just over 60% funded.  So go check out the campaign and consider helping the designer publish this interesting game.

That’s all for now, but the crowdfunding world seems to be hopping at the moment so don’t be surprised to hear from me soon.  Cheers!

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